![]() ![]() ![]() You can throw an opponent to the ground and shoot him in the head. You can use a diving maneuver to get out of harm's way or smash into enemies. Some of MGS3's other mechanics also fit well into online play. To avoid getting killed, you can perform a variety of Metal Gear-esque actions, such as flattening your back against a wall, hiding in a cardboard box, crawling under things, or camouflaging yourself in foliage. Headshots are lethal and death comes swiftly in general within the game's diverse set of tightly designed multiplayer maps. It may seem jarring that you can't run and gun from a first-person viewpoint, but it basically makes sense in the context of this fairly realistic tactical combat. You run around from a third-person perspective (the new camera angle is your only option when playing online), but may aim and shoot from a first-person viewpoint. Regardless of which mode you choose, many of the underlying game mechanics of MGS3 still carry over. Online play supports up to eight players in a match, and it's easy to quickly get into open matches in your mode of choice using the game's lobby system. The two deathmatch modes are your basic free-for-alls. Rescue mission has one team defending a rubber duckie while an assault team must grab it and haul it back to base this is the only mode in which players stay dead until the end of the round if they're killed. Capture mission is a tug-of-war-style game of "capture-the-frog," in which two teams must fight to keep a froggy doll safely in their bases for the longest period of time. Sneaking mission pits one player as Snake, who must retrieve a microfilm and reach an exit point before an opposing team takes him out. Deathmatch is probably the only one of these that isn't compelling, since it's particularly chaotic. There are five different modes of play: sneaking mission, capture mission, rescue mission, team deathmatch, and deathmatch. Metal Gear Online is fast paced and exciting, combining multiplayer shooter standards with Metal Gear mechanics and characters. Metal Gear Online is generally an excellent spin on the conventions of multiplayer shooters, combining the sort of action you'd expect from other online shooters with some distinctive Metal Gear twists. But then there's Metal Gear Online, which is like a whole separate game and could easily justify the price of admission by itself. Key action sequences, such as the battle against the Ocelot commandos or the tense and methodical sniper duel against The End, are reinvigorated thanks to this simple, arguably long-overdue addition. You can revert back to the old camera by clicking down on the right stick, but you'll probably find it's very hard to go back.Īs strange as it sounds, even if you've played through the original MGS3, the new camera angle can be reason enough to make the game worth playing through again. Tellingly, the developers made this new camera angle the default. On top of that, the new camera angle even does a better job showing off the game's outstandingly detailed characters and environments. In Subsistence, the gameplay just feels less restrictive and more natural. ![]() In the original MGS3, the camera made it so that you could often be spotted by enemies lurking offscreen, forcing you to constantly switch to a first-person view to see what was coming up ahead. Countless other action games have used this same setup, but this is the first time it's been applied to the Metal Gear Solid series, which has always used fixed overhead camera angles in the past. The only new addition to the core game is the third-person camera perspective, which lets you freely rotate your viewpoint around Snake using the right analog stick, or snap to a behind-the-back view at the touch of a button. It's slow going at first, thanks to some forced, long-winded dialogue and ham-fisted voice acting, but the game just keeps getting better as it progresses, culminating in a truly spectacular last several hours. This is still among the most visually stunning, most thought-provoking games on the PS2. Complex stealth mechanics, intense one-on-one showdowns against powerful boss opponents, a uniquely absorbing storyline, and a remarkably cinematic presentation are among the highlights. It's the same game as before, a roughly 15-hour single-player action adventure that has you, as top-secret operative Snake, stalking through jungles in search of a weapons scientist and his diabolical creation. Now Playing: Metal Gear Solid 3: Subsistence Video ReviewĪt the core of MGS3: Subsistence is the 2004 game, Metal Gear Solid 3: Snake Eater. By clicking 'enter', you agree to GameSpot's
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